Cady Wachsman
Cady is a freelance 3D / 2D artist living in San Francisco, CA. She has a BFA in Computer Animation from Ringling School of Art and Design. With two years of game industry experience under her belt, she is working toward her ultimate goal of becoming a character and environment modeler in the film world. Check her out at
  • 3D & Motion Graphics
    How to UV a Character in Maya 2009Preview200x200
    Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.Read More…
  • 3D & Motion Graphics
    Effectively use Constraints to Rig Non-Spherical Eyes in MayaPreview200x200
    In this tutorial you will learn how to effectively use constraints to rig any misshapen, non-spherical, cartoon eye. Not every model has a circular eye, and the shape of your eye shouldn't stand in your way. The tutorial is written for Autodesk Maya 2009.Read More…