Cadin Batrack
I’m a designer specializing in motion graphics and interactive design. I make games over at The Pencil Farm.
Tutorials
  • Game Development
    Going Old School: Making Games With a Retro AestheticRetropreview
    57 shares
    Everything old is new again, and retro games are more popular than ever. Bolstered by nostalgia and the abundance of casual and arcade-style games on iOS and Android devices, old school games are making a comeback. In this tutorial I'll give you some tips on creating a successful retro-themed game.Read More…
  • Code
    Countdown in Style With an Airport Terminal TimerPreview
    15 shares
    In this tutorial we'll make a reusable countdown timer with a dynamic target date that can be set via XML. We'll animate the numbers flipping down in the style of an old airport or train station status board. We'll cover code, graphics creation and animation.Read More…
  • Code
    Create a Pinball-Style Rolling Score Counter ClassPreviewicon
    Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published in February, 2010. In this tutorial you'll create a reusable Score class that counts up to the new total when points are added (instead of jumping up to the new score). We'll cover graphics creation as well as code.Read More…
  • Game Development
    Harness the Power of Palette Mapping to Customize Game CharactersGame development
    In this tutorial I'll show you how to use AS3's PaletteMap feature to create a character customization interface for your next game.Read More…
  • Code
    Create a Static Distortion Effect Using the Displacement Map FilterPreviewicon
    5 shares
    Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Activetuts+. This tutorial was first published a year ago in January, 2010. In this tutorial you'll learn how to use AS3's DisplacementMapFilter class to create a reusable static distortion effect for button rollovers.Read More…
  • Code
    Quick Tip: Compile a Debug Version of Your Flash ProjectPreviewicon
    In this Quick Tip I'll show you how to use Config Constants to compile different debug and release versions of your code, so you can easily switch between them.Read More…
  • Code
    Make an RPG-Style Text System for Your Next GamePreviewicon
    3 shares
    In this tutorial we'll be creating a text system similar to what you see in a lot of role-playing games. Our class will dynamically display an icon for the characters as they speak, and will type each block of text letter by letter.Read More…
  • Code
    Create a Retro CRT Distortion Effect Using RGB ShiftingPreviewicon
    8 shares
    In this tutorial you'll learn how to separate an image's three different color channels to create an RGB shift effect. I'll also show you some graphics tricks to mimic an old CRT display.Read More…