Brandon Wu
I started Studio Pepwuper (, One Month Game School (, & Seattle Unity usergroup .
  • Game Development
    Funding Your Indie Games With Client Work: Building Up Your PracticeOffice 4%20400x277
    Now that you've started working on other people's games (and are getting paid for the work), the next step is to start building it into a sustainable effort to keep work coming. In this article, you'll learn a few tips that can help you avoid some of the pitfalls and grow your game development business.Read More…
  • Game Development
    Funding Your Indie Games With Client Work: The BasicsOffice 4%20400x277
    Not every indie gamedev needs to bet the farm on a self-funded game that burns up their life savings. An alternative strategy is to make games for other people, by taking on client work. In this article, you'll learn the difference between freelance and studio work, how to set your rate, and where to start looking for clients. Read More…
  • Game Development
    Surviving GDC: Tips for Game Conference SuccessWp 20140317 004 400x277 b01
    My first GDC was a terrifying mess. Four years later, I've learned a few things about attending game conferences, and hopefully the following tips will help you on the journey to mastering the art of great game conferencing!Read More…