Benoit Staumont
Hi! My name is Benoit Staumont, a 26 year old graphic designer from Belgium. I wanted to be a CG Artist since I saw the movie "Jurassic Park" in 1993, and today the dream has come true! I have been a freelancer for 2 years now and 3D art is a true passion for me. You can check out some of my work at www.overlutz.be.
Tutorials
  • 3D & Motion Graphics
    Create an Interactive 3d Model Viewer using 3ds Max and WirefusionPreview
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    In this two part tutorial, you will learn how to create an energy drink can in 3ds Max using poly modeling and splines, and then export your mesh to Wirefusion and add a user interface wich will allow you to move, zoom and rotate your can in real time, and finally create a feature that will allow anyone to change the texture of the can from their own computer. If you are someone who makes corporate style videos frequently, this will provide you with a much quicker and more exciting way to visually represent data, instead of a plain Powerpoint-style slide. If you are not, then you will be able to learn some of the powerful things that you can do with animation using Xpresso and Mograph in conjunction with Cinema 4d. Additional Files/ Plugins: Download the Project Files for this tutorial Final Effect Preview Video 1 Download Note: click the 'Monitor' icon to view tutorial in full-screen HD. Video 2 Download Note: click the 'Monitor' icon to view tutorial in full-screen HD. Read More…
  • 3D & Motion Graphics
    Shattering Glass with Rayfire in 3dsMax3d cg thumb rayfire 3dsmax max shatter glass explosion rendering glow ball dynamics
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    In today's awesome tutorial, Benoit Staumont shows us how to make the most of the amazing Rayfire plugin for 3DsMax, by destroying a pane of glass in a very sci-fi themed way! Let's get started...Read More…
  • 3D & Motion Graphics
    Write a Material Renamer using Maxscript in 3ds MaxThumb
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    Keeping your scenes organised can be a somewhat tedious task, so any tools that can be used to speed up and simplify the process can be very useful! In this tutorial, Benoit Staumont takes us through how to write a much-needed custom Material Renamer script, using Maxscript in 3Ds Max. The result is an incredibly useful script that you can use easily on any future projects.Read More…
  • 3D & Motion Graphics
    Quick Tip: Asset Tracking in 3ds MaxPreview
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    If you work with more than one computer, keeping track of textures and scene files can be a nightmare! In this quick-tip, Benoit Staumont takes us through his ingenious solution to the problem. Utilising both Max's Asset Tracking functionality and some command-line shortcuts, today's tutorial shows you one way of managing your files across all of your Windows PCs.Read More…