Ben Tate
Ben has over a decade of experience in the computer graphics field and although he's primarily a hard surface modeler, he's also experienced in the fields of UVMapping, Texturing, Lighting and Rendering. Ben has authored over sixty hours of real-time tutorial content for Tuts+, focusing mainly on 3d Studio Max and hard surface modeling. Along side 3D Studio Max, Ben's has experience with VRay, FumeFX, ZBrush, Mudbox, Mari, PTex, Photoshop, xNormal, UVLayout, Forest Pack Pro and After Effects. You can check out Ben's website to see more of his work.
Tutorials
  • 3D & Motion Graphics
    Freebie : Japanese Wooden BenchThumb 3d cg vfx wood bench model 3dsmax 3ds obj textured
    Today's Freebie content comes from new Cgtuts+ Co-Editor Ben Tate. Ben has put together a fully textured, Japanese style wooden bench model that's available for everyone to download for free! The download contains the bench model in .max, .3ds and .obj file formats with 2K textures included. Fear not, non 3ds Max users! As the .obj can be imported into almost any 3d software package out there!Read More…
  • 3D & Motion Graphics
    Aetuts+ Hollywood Movie Title Series - Inception v2Image preview inception v2
    1 shares
    Today our sister site, Aetuts+, is continuing their Aetuts+ Hollywood Movie Title Series. This tutorial will explain how to make the “Inception V2″ flying logo, using Cinema 4D v12 and After Effects. First, we’ll be modeling a logo fracture with Mograph . Then we’ll follow in After Effects, compositing everything together.Read More…
  • 3D & Motion Graphics
    Quick Tip: Rendering A Wireframe Overlay in 3DsMax3d cg vfx thumb autodesk 3dsmax rendering wireframe vray
    5 shares
    In today's Quick Tip, Ben will show us a few different techniques for creating a "wireframe overlay" in 3D Studio Max. This effect is an excellent way to showcase the structure of any model in a professional manner. Let's take a look...Read More…
  • 3D & Motion Graphics
    Create a Hanging Lantern in 3D Studio Max: Part 33ds max 3d studio modeling rendering texturing 3d max cg lantern ben tate
    1 shares
    3Ds Max author Ben Tate is back once again with the final part of this exclusive 3-part tutorial series covering all of the processes involved in creating 'The Lantern'. After modelling the lantern in the first part and UVing in part 2, today Ben sets about adding the final textures to the lantern model. Let's get started!Read More…
  • 3D & Motion Graphics
    Create a Hanging Lantern in 3D Studio Max: Part 23ds max 3d studio modeling rendering texturing 3d max cg lantern ben tate
    3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating 'The Lantern'. After modelling the lantern in the first part, today Ben walks us through his UV unwrapping techniques using the tools contained within the Unwrap UVW Modifier. Let's get started!Read More…
  • 3D & Motion Graphics
    Create a Hanging Lantern in 3D Studio Max: Part 13ds max 3d studio modeling rendering texturing 3d max cg lantern ben tate
    3 shares
    3Ds Max author Ben Tate is back once again with this exclusive 3-part tutorial series covering all of the processes involved in creating 'The Lantern'. In this first part, Ben walks us through the modelling process, taking a look at not only traditional poly-modelling, but also how we can use splines to speed up your workflow when tackling more complex geometry. Let's get started!Read More…
  • 3D & Motion Graphics
    G.I Rendering Techniques in 3ds MaxThumb
    2 shares
    Model presentation is a crucial step for every artist when building their portfolio. In this tutorial, Ben Tate takes us through a few techniques for creating a global illumination or "clay" render using 3Ds Max and it's 3 common render engines - the scanline renderer, Mental Ray and finally V-Ray. He'll also look at implementing additional lights, adding color variation, removing noise, and how to add image based lighting using HDRI images.Read More…
  • 3D & Motion Graphics
    Model, UV, and Texture a Mac-10 Sub-Machine Gun, Day 33d and motion graphics
    In the third and final part of this monstrous, 10 hour tutorial series, freelance CG artist, Ben Tate, will demonstrate how to create realistic high resolution textures for his high-end Mac-10 submachine gun model.Read More…
  • 3D & Motion Graphics
    Model, UV, and Texture a Mac 10 Sub-Machine Gun, Day 23d and motion graphics
    In the second part of this monstrous, 10 hour CG Premium tutorial series, freelance CG artist, Ben Tate, will cover the UV mapping of his detailed Mac-10 submachine gun, using the innovative Headus UV layout and 3ds Max.Read More…
  • 3D & Motion Graphics
    Model, UV, and Texture a Mac 10 Sub-Machine Gun, Day 13d and motion graphics
    3 shares
    Over the course of this 10 hour monster of a tutorial, you will gain access to time saving professional gun modeling tricks and techniques that are universal to any 3d modeling application.Read More…
  • 3D & Motion Graphics
    Model a High Rez Domed Fountain Structure in 3ds MaxPreview200px
    2 shares
    In this intermediate level modeling tutorial, you will follow Ben Tate as he demonstrates how to create a deatailed domed structure and water fountain in 3ds Max. Read More…
  • 3D & Motion Graphics
    Model a High Poly Airframe Missile Launcher in 3ds Max: Part 3Launcher preview 200px
    In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max's poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.Read More…