Ben Tate
Ben has over a decade of experience in the computer graphics field and although he's primarily a hard surface modeler, he's also experienced in the fields of UVMapping, Texturing, Lighting and Rendering. Ben has authored over sixty hours of real-time tutorial content for Tuts+, focusing mainly on 3d Studio Max and hard surface modeling. Along side 3D Studio Max, Ben's has experience with VRay, FumeFX, ZBrush, Mudbox, Mari, PTex, Photoshop, xNormal, UVLayout, Forest Pack Pro and After Effects. You can check out Ben's website to see more of his work.
Tutorials
  • 3D & Motion Graphics
    36 Great Holiday Gift Ideas For The Cg Artist!Thumb
    9 shares
    With Christmas fast approaching we've complied a list of 36 great holiday gift ideas for the computer graphics artist in your life (let's face it, that probably means you!) Ranging from smaller inexpensive gifts, to high end graphics tablets. We've got 36 products that any CG artist would be happy to receive. So whether you're looking for a last minute gift for the holidays or simply something to spend your next paycheck on, we've got you covered!Read More…
  • 3D & Motion Graphics
    Win a copy of the Unreal Development Kit 3 Beginner’s Guide from Packt Publishing!Thumb
    2 shares
    Update: Congratulations to Alex, Adam, and Heather Craik! You've each won a digital copy of the "Unreal Development Kit 3 Beginner’s Guide" courtesy of Packt Publishing! We have forwarded your information to Packt and they should be in touch soon with instructions on how to redeem your winnings!Read More…
  • 3D & Motion Graphics
    3D Game Model Competition!Thumb
    1 shares
    With tools like Unity 3d and markets like the App Store and Steam, building indie games is becoming not only easier, but also a whole lot more lucrative. As a result, more and more indie games are being developed every single day. Unfortunately, most of those games aren’t nearly as pretty as they would have been if you had done the 3d modeling. These poor, un-artistic programmers need your help! That’s why we’re running the “3d Game Model Competition.”Read More…
  • 3D & Motion Graphics
    Create a Ballistic Shield in 3D Studio Max: Part 3Thumb
    In the third and final part of the Ballistic Shield tutorial. We'll use the free program xNormal to bake out an ambient occlusion map, before moving into Photoshop to start working on our Diffuse, Bump, Opacity and Specular maps. We'll look at some simple ways to create convincing metal textures using a combination of both images and masking techniques. Once we have the Diffuse map finalized, we'll use it to quickly create the remaining texture maps before heading back to 3D Studio Max to construct the shader and setup the final lighting for our scene.Read More…
  • 3D & Motion Graphics
    Cgtuts+ Poll: Choose A Tutorial To Launch The "Film Studio Logo Animation Series"Thumb
    3 shares
    Today we're happy to announce a brand new tutorial series coming soon to Cgtuts+, and giving you an chance to tell us exactly what you want to see! "The Film Studio Logo Animation Series" will cover the creation of popular logo animations from the biggest studios in Hollywood, including Dreamworks Animation, 20th Century Fox, Warner Brothers Entertainment and Paramount pictures, to name just a few. These tutorials will teach you exactly what goes into creating professional high quality logo animations and intros and will be authored by professional artist Antonio Cerri, the main man behind the popular "Hollywood Movie Title Series" that runs over on our sister site "Aetuts+" Read More…
  • 3D & Motion Graphics
    Roundup: 30 Awesome Cinema 4D Tutorials!Thumb
    6 shares
    Once again we've searched through the internets to find some of the best Cinema 4D tutorials available anywhere, and compiled a list of 30 of the most unique we could find. We've got everything from Modeling and Animating, to Lighting, Rendering and Compositing. As well as Particles, Dynamics, Xpresso, Mograph and a few 'Making Of's'. So pull up a seat, fire up Cinema 4D and enjoy!Read More…
  • 3D & Motion Graphics
    Create a Ballistic Shield in 3D Studio Max: Part 2Thumb
    2 shares
    Today in part 2 of the Ballistic Shield project we'll use Max's built in Unwrap UVW modifier to lay down mapping coordinates on our optimized model. We'll mainly use a combination of the 'Convert Edge Selection To Seams' function and Pelt mapping to unwrap each and every piece of the model before organizing our UVs, and doing a final pack. Along the way we'll speed things up by using some of the new UV tools offered in 3d Studio Max 2012.Read More…
  • 3D & Motion Graphics
    CryENGINE 3 Cookbook Sample Chapter: How To Create A New Vehicle In CryENGINE 3Thumb
    Today we're continuing our CryENGINE 3 Cookbook giveaway, and giving you a chance to get a sneak peak at some of the content this amazing book has to offer. Below you'll find the third and final sample chapter we'll be publishing from the book. If you haven't already entered for your chance to win a copy, find out how after the jump!Read More…
  • 3D & Motion Graphics
    CryENGINE 3 Cookbook Sample Chapter: Terrain SculptingThumb
    1 shares
    We're continuing our CryENGINE 3 Cookbook giveaway, and giving you a chance to get a sneak peak at some of the content this amazing book has to offer. Below you'll find the first of three upcoming sample chapters which we'll be releasing over the course of the coming week. If you haven't already entered for your chance to win a copy, find out how after the jump!Read More…
  • 3D & Motion Graphics
    'Mini Semi Truck' Modeling - Day 10Thumb
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    Today we finally come to the 10th and final modeling part of the Mini Semi Truck tutorial series (high five!) In the final day, we'll complete the truck by modeling the detailed rims and tires. Once we have a single tire complete, we'll clone it and make some modifications to create a second less detailed rim for the truck's duel tire setup.Read More…
  • 3D & Motion Graphics
    Create a Ballistic Shield in 3D Studio Max: Part 1Thumb
    1 shares
    In this tutorial we'll Model, UVMap and Texture a high poly Ballistic Shield in 3d Studio Max 2012. Throughout the project we'll make extensive use of many of Max's built in modeling tools and modifiers to create the shield. Once we have the high-res model constructed, we'll go through a manual optimization process to significantly reduce the poly count before moving onto uvmapping and texturing in Days 2 & 3.Read More…
  • 3D & Motion Graphics
    'Mini Semi Truck' Modeling - Day 9Thumb
    Today we bring you day 9 of the 'Mini Semi Truck" tutorials series by Ben Tate. The 'Mini Semi Truck' tutorial series focuses on the creation of a stylized high poly vehicle in 3d Studio Max. The goal of this series is to teach you quick and effective techniques for creating high resolution sub-division surfaces. These universally transferable techniques can be applied to not only vehicle creation, but most other modeling projects as well.Read More…