Ben Tate
Ben has over a decade of experience in the computer graphics field and although he's primarily a hard surface modeler, he's also experienced in the fields of UVMapping, Texturing, Lighting and Rendering. Ben has authored over sixty hours of real-time tutorial content for Tuts+, focusing mainly on 3d Studio Max and hard surface modeling. Along side 3D Studio Max, Ben's has experience with VRay, FumeFX, ZBrush, Mudbox, Mari, PTex, Photoshop, xNormal, UVLayout, Forest Pack Pro and After Effects. You can check out Ben's website to see more of his work.
Tutorials
  • 3D & Motion Graphics
    Cgtuts+ Workshop #26 Ford MustangMustang thumb
    8 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Session: Productivity and Building a Better WorkflowThumb productivity
    Whether you're relatively new to computer graphics or an experienced cg veteran. It's important to have a personal workflow in place that allows you to be productive as an artist. Taking the time to customize your software's interface, learn keyboard shortcuts, strategize a new project or build your own personal asset library may seem daunting or unnecessary at first, but in the long run setting these up early on will save you an enormous amount of time.Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #25 Low Poly Alley WayThumb
    13 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Creating The iPhone 4S In 3D Studio Max - Part 3Iphone 4s thumb
    3 shares
    In this multi-part project, we'll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You'll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We'll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #23 GollumGollum thumb
    5 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Creating The iPhone 4S In 3D Studio Max - Part 2Iphone 4s thumb
    6 shares
    In this multi-part project, we'll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You'll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We'll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #22 First Car RenderThumb
    5 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Creating The iPhone 4S In 3D Studio Max - Part 1Iphone 4s thumb
    6 shares
    In this new multi-part project, we'll be creating the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You'll learn how to setup and model from six view blueprints, create precision cuts and holes, terminate edge loops and how to add proper supporting geometry to retain surface shape when adding subdivision. We'll be aiming to cram as much detail as possible into the model, while creating the cleanest mesh we can. The overall goal of the project will be to create a model capable of standing up to even the closest renders.Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #20 Formula 1 CarThumb
    4 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #19 Let'em BlendThumb
    2 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #17 Charren Salon Reception AreaThumb
    1 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…
  • 3D & Motion Graphics
    Cgtuts+ Workshop #16 Children's RoomThumb
    4 shares
    We're back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!Read More…