Ben Henry
My name is Ben Henry and I am a 3D artist/designer at Get Reel Studios. 3D art is my passion and I love to create stunning 3D images that people love! I also love helping other 3D artists with problems and tutorials. Check out his website at www.ben.getreelstudio.com
Tutorials
  • 3D & Motion Graphics
    The Complete View-Model Tutorial - Day 3Thumb 3d cg game dev source sdk valve halflife team fortress mod modding2
    Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 3, Ben shows us how to compile the axe model directly into the source engine. This four part series is a great starting point for any artist interested in game development or creating their own mods!Read More…
  • 3D & Motion Graphics
    The Complete View-Model Tutorial - Day 2Thumb 3d cg game dev source sdk valve halflife team fortress mod modding2
    Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 2, Ben moves into Photoshop and shows us how to create hand painted textures for the axe model. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let's continue!Read More…
  • 3D & Motion Graphics
    The Complete View-Model Tutorial - Day 1Thumb 3d cg game dev source sdk valve halflife team fortress mod modding2
    Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve's Source Engine. In Day 1, Ben will start the project off by modeling and Uvmapping an Axe for a TF2 character in 3D Studio Max. This four part series is a great starting point for any artist interested in game development or creating their own mods. Let's get started!Read More…
  • 3D & Motion Graphics
    Freebie: 11 Crack & Rust DecalsThumb
    This week's Freebie content is brought to you by regular Cgtuts+ author Ben Henry. Ben has put together an awesome pack of 11 crack and rust decals! These images are high-res and in .png format with transparent backgrounds, which can be super useful when trying to make textures! Download the pack after the jump!Read More…
  • 3D & Motion Graphics
    An Intro to Valve's Source SDK - Part 33d cg game dev source sdk valve halflife team fortress mod modding thumb
    In the third part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular 'Source SDK' from Valve. After part one's look at the basics and part two's look at adding textures, today's part is dedicated to adding different entities to your (now almost complete) level! Valve's software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let's take a look...Read More…
  • 3D & Motion Graphics
    An Intro to Valve's Source SDK - Part 23d cg game dev source sdk valve halflife team fortress mod modding thumb
    In the second part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular 'Source SDK' from Valve. After part one's look at the basics, today's tutorial takes a look at how to add textures to your level. Valve's software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let's take a look...Read More…
  • 3D & Motion Graphics
    An Intro to Valve's Source SDK - Part 13d cg game dev source sdk valve halflife team fortress mod modding thumb
    In the first part of this multi-part tutorial, Ben Henry begins walking us through the incredibly popular 'Source SDK' from Valve. Today's tutorial provides a brief overview of the interface before jumping right into making your own levels. Valve's software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let's take a look...Read More…
  • 3D & Motion Graphics
    Quick Tip: A Look at Pelt Mapping in 3Ds MaxThumb 3d cg autodesk 3dsmax max pelt mapping quick tip walk through uving texturing
    In today's quick-tip tutorial, Ben Henry walks us through the process of pelt-mapping a turkey-leg in 3Ds Max. An incredibly useful tool when UV unwrapping organic meshes, pelt-mapping is an often-forgotten technique that can really speed up your workflow! Let's take a look...Read More…
  • 3D & Motion Graphics
    Quick Tip: Depth of field with 3DS Max and V-ray3d 3ds max rendering dof bokeh
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    In today's tutorial, Ben Henry walks us through how he sets up Depth of Field (or DOF) in his renders using 3Ds Max and Vray. After covering the camera settings and adding DOF to the scene, Ben also takes a quick look at how to add Bokeh effects to your final render. If you're looking to create more photo-realistic results with 3Ds Max, look no further than today's Quick-tip.Read More…