Bart Jacobs
Bart Jacobs runs Code Foundry, a mobile and web development company based in Belgium and writes about iOS development on his blog. Bart is also the mobile editor of Tuts+.
Tutorials
  • Code
    iOS SDK: Detecting Network Changes with ReachabilityIos sdk reachability network tower2x
    7 shares
    Most mobile applications access the web for some reason or another. This implies that these applications will - or should - behave differently when no network connection is available. In this quick tip, I will show you how to detect network interface changes using Tony Million's Reachability class.Read More…
  • Code
    Create a Weather App with Forecast – User InterfaceBart forecast preview@2x
    13 shares
    In the last article of this series, I will show you how to create the user interface of our weather application. Thanks to the work of Chris Carey, a regular contributor of Vectortuts+, we have a beautiful design that we can work with!Read More…
  • Code
    Create a Weather App with Forecast – API IntegrationBart forecast preview@2x
    3 shares
    In the first article of this series, we laid the foundation of the project by setting up the project and creating the application's structure. In this article, we leverage the AFNetworking library to interact with the Forecast API.Read More…
  • Code
    Create a Weather App with Forecast - Project SetupBart forecast preview@2x
    11 shares
    In March of this year, the company behind Dark Sky and Forecast.io introduced Forecast. Forecast is a simple weather API that provides both short- and longterm weather data. In this series, I will show you how to create a beautiful weather application for iOS powered by Forecast.Read More…
  • Code
    How To Submit an iOS App to the App StorePreview
    91 shares
    You have worked weeks or months on your first iOS application and you are ready to submit your masterpiece to Apple's App Store. How do you do this? Is your application ready for submission? I am sure that some of these questions have entered your mind at one point or another. Is submitting an application as simple as sending Apple your application's binary? Not quite. With this tutorial, I will provide you with a detailed map to get your application submitted to Apple's App Store.Read More…
  • Code
    Creating a Game with Bonjour - Game LogicIos sdk bart bounjour@2x
    4 shares
    In the previous articles, we predominantly focused on the network aspect of the game. In this final installment, it is time to zoom in on the game itself. We will implement the game and leverage the foundation we laid in the previous articles to create a multiplayer game.Read More…
  • Code
    Creating a Game with Bonjour - Sending DataIos sdk bart bounjour@2x
    3 shares
    In the previous article, we laid the foundation of the network component of the game by enabling a user to host or join a game. At the end of the tutorial, we successfully established a connection between two devices running the application separately. In this tutorial, we will take a closer look at how we send data from one socket to another.Read More…
  • Code
    Creating a Game with Bonjour - Client and Server SetupIos sdk bart bounjour@2x
    3 shares
    In the first part of this series, I wrote about the basics of networking. In this article, we will start working with Bonjour and the CocoaAsyncSocket library by creating the foundation of our game.Read More…
  • Code
    Creating a Game with Bonjour - Networking OverviewIos sdk bart bounjour@2x
    2 shares
    Bonjour is a technology that makes the discovery of services very easy. Despite its power and ease of use, it doesn't receive much attention in the Cocoa community. Bonjour works very well with the CocoaAsyncSocket library, an open-source library that provides an Objective-C interface for working with sockets on iOS and OS X. In this series, I will introduce you to Bonjour and the CocoaAsyncSocket library by creating a simple, networked game. Along the way, I will initiate you into the world of networking by discussing the TCP and UDP protocols as well as sockets, streams, and ports!Read More…
  • Code
    Streamlining Cocoa Development With CocoaPodsScreen shot 2012 06 06 at 7.25.00 am copy
    5 shares
    CocoaPods is an easy-to-use dependency management tool for iOS and OS X development. Even though CocoaPods is fairly clear and simple to use, I feel that many cocoa developers are reluctant to give it a try. In this tutorial, I will show you how to get started with CocoaPods in less than five minutes.Read More…
  • Code
    iOS SDK: Crafting Custom UITableView CellsStock xcode icon@2x copy
    21 shares
    A handful of predefined cell styles have been available to developers since iOS 3. They are convenient and very useful for prototyping, but in many situations you really need a custom solution tailored to the needs of the project you are working on. In this tutorial, I will show you how to customize table view cells by using static and prototype cells, and by subclassing UITableViewCell.Read More…
  • Code
    Geofencing with Core LocationPerspective street map
    10 shares
    With the release of iOS 4, the Core Location framework received a significant update by providing support for geofencing. Not only can an application be notified when the device enters or exits a geofence, the operating system also notifies when the application is in the background. This addition to the Core Location framework fits neatly in Apple's endeavor to support multitasking on iOS. This opens up a number of possibilities, such as performing tasks in the background through geofencing and that is exactly what this tutorial is about.Read More…