Anush Tehrani
My name is Anush Tehrani and I'm originally from Iran currently live in the UK. I am a 3D/CG Artist. I've won the third prize in the 'NPower Software' challenge and have won some other gallery awards on well known websites. Now as a freelancer, I'm working with many companies around the world on their 3d related projects. You can find out more about me by visiting www.Duke3D.co.uk.
Tutorials
  • 3D & Motion Graphics
    An Intro to ZBrush: Sculpting the Lion of BelfortThumbnail
    5 shares
    In this tutorial you will follow Anush Tehrani through the process of sculpting the Lion of Belfort (as seen in his portfolio). You will go through the step by step process of creating the base mesh in 3ds Max (although any poly modeling application will work), exporting it to ZBrush, and then sculpting the final detailed result.Read More…
  • 3D & Motion Graphics
    Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 3200
    2 shares
    This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. On the first day of this tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork. Let's begin day 3 of this tutorial.Read More…
  • 3D & Motion Graphics
    Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 2Lok2prev
    This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we created a base mesh for our character using poly modeling. Today we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork. Let's begin day 2 of this tutorial.Read More…
  • 3D & Motion Graphics
    Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 1200
    5 shares
    This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we will create a base mesh for our character using poly modeling. In day two we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork. Let's begin day 1 of this tutorial.Read More…