Ankash Kallyat
Being a self taught 3D Artist I'm currently learning In-depth game development and experimenting it with hell lot of stuffs on my own and simultaneously freelancing for various small 3D projects. In my free time I simply write tutorials about the new tools and applications for developing games or anything that is related to game development so make sure you checkout all of my cool tutorials here.Thanks
  • 3D & Motion Graphics
    Create Firefly Particles in UDKThumbnail
    Learn how to create "FireFly" particles using Cascade in Unreal Development Kit with Ankash Kallyat. Read More…
  • 3D & Motion Graphics
    Creating an Advanced Hologram Material in UDKUdk hologram retina
    In this tutorial we'll be creating an Advanced Hologram Material in UDK, which animates to and fro with the help of Parallax mapping (Bump mapping) in Unreal Development Kit. We'll also be learning how to use RGB channels in Photoshop to create a single texture from three separate textures. To understand this tutorial thoroughly, you at least need to know the basics of Shading and Material creation in UDK.Read More…
  • 3D & Motion Graphics
    Quick Tip: Creating a NURBS curve in Photoshop for MayaThumb
    We'll begin by creating a simple Pen path Object with the help of the Pen tool in Photoshop. This method is good for creating stuff like 3D Logos or a Controller Point for Animations in Maya. I believe the Pen tool is the most powerful tool in Photoshop, with it we can create all kinds of shapes and sizes and it’s the most flexible tool ever. To complete this tutorial you need to know at least the basic controls of using the Pen tool in Photoshop. So, today we'll be learning how to import a pen tool shape know as PATH into Maya. Let’s start!Read More…
  • 3D & Motion Graphics
    Setting Up Dynamic Cloud shadows in UDKThumb.1
    If we start UDK and load any default template map, we get a sky dome loaded with its pre-defined time of the day, set along with the animation of the clouds. Well that’s actually the material setup in UDK which is applied to a Skydome mesh and thus we can see the Sun and all the clouds moving, but no shadows on the ground. So today we’ll be learning how to get cloud shadows just by setting up a Cloud material and plugging it into the function of the Light. Yes it’s very easy and looks very Real too, so let’s get started.Read More…
  • 3D & Motion Graphics
    Working with Advanced Reflections in UDKThumb
    In this tutorial we'll learn how to setup both a Dynamic (realtime) and a Static reflection material in Unreal Development Kit, and create a Parameter Switch to switch from Dynamic to Static reflections, or vice versa in UDK. For the tutorial I'll be using the February 2011 version of UDK.Read More…
  • 3D & Motion Graphics
    Quick Tip: Optimizing Textures In Unreal Development KitPreview
    In today's quick tip, new author Ankash Kallyat will discuss optimizing textures in Unreal Development Kit and some of the key things to remember when importing textures into UDK. We'll look at a few ways to save memory by extracting Specular maps from Diffuse maps, as well as working with LOD settings to optimize game play.Read More…
  • 3D & Motion Graphics
    Maya To UDK: Importing Static Meshes Using ActorX & FBXThumb
    In this tutorial you'll be learning how to import Static meshes from Maya to UDK (Unreal Development Kit) using the ActorX plug-in, as well as the FBX Importer plug-in in Maya. Most importantly we'll be setting up the Maya Grid system to match the Unreal Grid system. We'll be using Maya 2011 here as the ActorX plug-in is only available up until version 2011, after which Epic Games stopped developing ActorX due to the implementation of the FBX pipeline in UDK.Read More…
  • 3D & Motion Graphics
    Speedtree to UDK: Creating A Palm Tree In Speedtree And Importing It Into UDKThumb2
    In this tutorial Ankash Kallyat will cover the workflow of creating a great looking palm tree using SpeedTree and how to get it up and running in Unreal Development Kit (free). This is a great project for anyone interested in creating trees, plants or foliage for use in engine. Speedtree (included with UDK) features a unique and intuitive interface which allows you to quickly create various types of plant life using a very easy to understand node based system.Read More…