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  • Photo & Video
    How to Create a Simple Watermark Brush in Photoshop Preview
    66 shares
    To watermark or not to watermark – that is the question. It's down to personal choice but I'll outline some of the pros and cons in this tutorial before showing you how to make a simple watermark brush for use on your photos. Read More…
  • Code
    Introduction to Mailtrap: A Fake SMTP Server for Pre-Production Testing of Application EmailPreview
    104 shares
    Mailtrap provides a fake SMTP server for your development team to test, view and share emails sent from the pre-production environments and avoid spamming real customers.Read More…
  • Photo & Video
    5 Windows Phone Apps for Outdoor PhotographersWindows phone outdoor apps
    48 shares
    There is a profusion of apps, or small programs, for photographers using iOS and Android smartphones, but not so many for Windows Phone 8. Still, the number is growing, with some interesting options, allowing nature photographers to know things like the exact time for tides or when one aurora fills the sky.Read More…
  • Design & Illustration
    Team Awesome: From Hand-Lettered Logotype to Vector in Adobe IllustratorPreviewasm
    174 shares
    Learn how to craft a typographic logotype from a hand lettered sketch to a complete final vector in Adobe Illustrator.Read More…
  • Code
    iOS Fundamentals: UIAlertView and UIAlertControllerPreview image@2x
    99 shares
    Even if you've only dipped your toes into the world of iOS development, you almost certainly know about UIAlertView. The UIAlertView class has a simple interface and is used to present modal alerts. Apple has deprecated UIAlertView in iOS 8 though. As of iOS 8, it is recommended to use the UIAlertController class to present action sheets and modal alerts. In this quick tip, I will show you how easy it is to transition from UIAlertView to UIAlertController.Read More…
  • Game Development
    Hockeynamite - Development Post MortemHockey post mortem preview
    26 shares
    Hockeynamite is a game that was born out of a technical demo created for a series of tutorials. It evolved from a very simple concept to a more rich and engaging experience, featuring power-ups and exploding athletes. This post-mortem is an overview of the process I came up with to insert a "soul" into a technical demo to turn it into a game.Read More…